Gully Danda:
Gully danda is a play
game by children mostly in rural areas and small towns. It is a
traditional game of Pakistan. Many
other countries of subcontinent played this game such as India, Nepal,
Bangladesh, Afghanistan, Italy and Cambodia. It game origin in India from
Maurya dynasty Gully Danda mostly play in Punjab rural areas of Pakistan. It is
a similar to cricket game. Gully danda played all ages people. This traditional
game for play compulsory hand eye coordination catches ability and strong body.
Different
names of Gully Danda:
Gully
danda is a Punjabi name of this game.Tipcat in English, Dandi-Biyo in Nepali,
Alak- Doulak in Persian, Danguli in
Bengali, and Viti-Danda in Marathi.
Gully
danda play with two wooden pieces. These pieces are called “Gully” and “Danda”.
Both of pieces made with wooden. Gully is a small wooden piece which is 3 to 4
inches long round in the middle and sharp at both ends. Long wooden piece is
called danda which is 2 to 3 feet long and one inch in diameter. Both pieces
can be made with the help of carpenter. Gully danda is played in street or open
space and not necessary to special ground. The equipment is not expensive.
In
this game players are divided into two teams and not required number of player.
Each team is
selected one captain. Then both captain coin a toss. Which team wins the toss
can be selected fielding or batting. Toss losing team spread in the ground for
fielding and toss wining team ready for batting. Draw a circle with the hole on
the ground where batsman will be bat. Player should be balance the gully on
circle. The first player from batting team uses the danda for bat. Striker use
the danda hit to gully and gully up into the air. If fielders catch the gully
before touch the ground then batsman should be out. So that batsman hardly a quickly
hit the gully. Any fielder not able to catch then the danda is use measure the
distance from centre circle to where gully fell. Each danda length adds one
point to batting team. The length of danda is equal to one run. Another rule of gain the run from batting side.When
striker hit the gully and fielder not it catches before the touch to grounds
that the fielder pickup the gully and one chance to hit the danda with a throw.
If fielder successful hit to danda striker should be out and not successful then
striker again strike and gain one point. Three chances for batsman to strike
the gully. If player missing the three chances then should be out. The next
player comes to for strike. At the which team leads the point this team win the
game.[1]
[1] Craig
Steve, Sport and games of the Ancient (West port United States, Greenwood
group, 1ST JAN 2002)
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